Warner Black

Previs Artist | Maya | Unreal Engine 5

Designing a digital environment is about guiding the camera lens and framing the narrative before a single physical frame is ever shot.My expertise is in Previsualization (Previs), translating 2D storyboards into dynamic 3D sequences using Unreal Engine 5 and Autodesk Maya. By specializing in cinematic composition, camera framing, and utilizing the Unreal Engine Sequencer to establish sightlines, I provide directors and cinematographers with a flawless cinematic foundation to plan their shots and execute their vision.